OUR Life in Words
Everything about Outloud Apps and our view to speech therapy.
When you use a voice-activated app during a speech therapy session, it's vital to make sure the app is calibrated. Otherwise it won't react to the user's voice or, on the contrary, will respond to any noise in the room which would make the exercise less effective. Let's talk about the right way of calibrating — using the example of Leaping Leo!
When calibrating any voice-activated app, make sure to check the instruction provided by developer. We would suggest adjusting the scheme we described to each individual situation, if you feel it's necessary. For example, if you're working with a little patient who speaks too quietly and the goal is to encourage them to be louder, make the microphone sensitivity lower so that the kid would have to to speak up. If you know there's going to be some noise in the room that might interfere with a game (we all have been in the situation when construction workers start drilling when you are in the middle of something...) — make the mic sensitivity lower. However, don't do that if you're having a group of students at one session! Better teach them to respect that it's someone else's turn now and ask them to be quiet.
We hope this was helpful! If you have any questions about calibrating Outloud's apps, leave a comment below. If you haven't done so yet, download Leaping Leo from AppStore and help someone speak outloud:
Here, at Outloud, we care about creating fun and educating games. At the same time, we make a point to ensure kids and families can enjoy our games without concerns for their privacy and safety. This short document explains what kind of data is collected by the game “Citymals”, what happens to it, and what it is used for.
We don't collect personal data
The Citymals game does not collect nor share any personal information to any party. In particular, the game does not access player demographics (age, gender), device location, device owner account, phone contacts, phone SMS or other apps contents. The game allows user to record voices and the recorded voices are stored into device memory only.
We use technology which collects technical data
The Citymals game relies on technology created by Unity Technologies. Unity collects some technical information for internal purposes to help them analyze game performance on various devices and the kinds of hardware games are being installed upon. The Citymals game has no control over how Unity uses collected technical information.
We don't have ads
The Citymals game does not use any advertising services and the game does not display any ads.
We don't have links out of the app
The Citymals game does not have any links out of the app to websites, app store, or other apps.
Hey SLPeeps, hope you're doing well! Our team has been working on two new apps for speech therapy, and today we're gonna tell you about one of them. Ladies and gentlemen, Outloud proudly presents Citymals!
Citymals is a voice-activated game, and the idea is simple: when the user produces a noise, the scene changes. The objects start moving, animals jump out, the sun rises and goes down at night... all thanks to the power of your voice! Completing level after level, you discover more and more objects hiding on the screen — there's so many things that it won't be boring, we promise!
The goal off the app is to encourage small kids to produce sounds and play with their voices. Thus, this app is a tool for SLPs to use in the sessions: help the kid practice the sounds of different pitch, volume, long vowels or consonants... it's up to you!
Here's more about the app's compatibility:
- Citymals is compatible iPad;
- The app is also compatible with iOS 8.0 or a more recent one.
- We recommend playing Citymals with kids who are 5 years old or younger;
Download Citymals from AppStore here (price: $3.99) and teach a kid to speak outloud!